Type.registerNamespace('PHWeb');
PHWeb.RSChat=function() {
PHWeb.RSChat.initializeBase(this);
this._timeout = 0;
this._userContext = null;
this._succeeded = null;
this._failed = null;
}
PHWeb.RSChat.prototype={
_get_path:function() {
 var p = this.get_path();
 if (p) return p;
 else return PHWeb.RSChat._staticInstance.get_path();},
HelloWorld:function(succeededCallback, failedCallback, userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'HelloWorld',false,{},succeededCallback,failedCallback,userContext); },
ReceiveLastMessages:function(player_id,lastid,succeededCallback, failedCallback, userContext) {
/// <param name="player_id" type="String">System.String</param>
/// <param name="lastid" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'ReceiveLastMessages',false,{player_id:player_id,lastid:lastid},succeededCallback,failedCallback,userContext); },
SendMessage:function(player_id,message,succeededCallback, failedCallback, userContext) {
/// <param name="player_id" type="String">System.String</param>
/// <param name="message" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'SendMessage',false,{player_id:player_id,message:message},succeededCallback,failedCallback,userContext); },
ReceiveChallengeLastMessages:function(challengeid,player_id,lastid,succeededCallback, failedCallback, userContext) {
/// <param name="challengeid" type="String">System.String</param>
/// <param name="player_id" type="String">System.String</param>
/// <param name="lastid" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'ReceiveChallengeLastMessages',false,{challengeid:challengeid,player_id:player_id,lastid:lastid},succeededCallback,failedCallback,userContext); },
sendchallengemessage:function(player_id,gameid,chid,message,succeededCallback, failedCallback, userContext) {
/// <param name="player_id" type="String">System.String</param>
/// <param name="gameid" type="String">System.String</param>
/// <param name="chid" type="String">System.String</param>
/// <param name="message" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'sendchallengemessage',false,{player_id:player_id,gameid:gameid,chid:chid,message:message},succeededCallback,failedCallback,userContext); },
ReceiveGameLobbyLastMessages:function(player_id,game_id,console_id,lastid,succeededCallback, failedCallback, userContext) {
/// <param name="player_id" type="String">System.String</param>
/// <param name="game_id" type="String">System.String</param>
/// <param name="console_id" type="String">System.String</param>
/// <param name="lastid" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'ReceiveGameLobbyLastMessages',false,{player_id:player_id,game_id:game_id,console_id:console_id,lastid:lastid},succeededCallback,failedCallback,userContext); },
sendgamelobbymessage:function(player_id,gameid,console_id,message,succeededCallback, failedCallback, userContext) {
/// <param name="player_id" type="String">System.String</param>
/// <param name="gameid" type="String">System.String</param>
/// <param name="console_id" type="String">System.String</param>
/// <param name="message" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'sendgamelobbymessage',false,{player_id:player_id,gameid:gameid,console_id:console_id,message:message},succeededCallback,failedCallback,userContext); },
ReceiveTournamentLastMessages:function(player_id,tournamentid,lastid,succeededCallback, failedCallback, userContext) {
/// <param name="player_id" type="String">System.String</param>
/// <param name="tournamentid" type="String">System.String</param>
/// <param name="lastid" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'ReceiveTournamentLastMessages',false,{player_id:player_id,tournamentid:tournamentid,lastid:lastid},succeededCallback,failedCallback,userContext); },
sendtournamentmessage:function(player_id,tournamentid,message,succeededCallback, failedCallback, userContext) {
/// <param name="player_id" type="String">System.String</param>
/// <param name="tournamentid" type="String">System.String</param>
/// <param name="message" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'sendtournamentmessage',false,{player_id:player_id,tournamentid:tournamentid,message:message},succeededCallback,failedCallback,userContext); },
CheckPlayerName:function(text,succeededCallback, failedCallback, userContext) {
/// <param name="text" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'CheckPlayerName',false,{text:text},succeededCallback,failedCallback,userContext); },
ReceiveInstantMessage:function(PlayerId,succeededCallback, failedCallback, userContext) {
/// <param name="PlayerId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'ReceiveInstantMessage',false,{PlayerId:PlayerId},succeededCallback,failedCallback,userContext); },
ReceiveLiveNotification:function(PlayerId,succeededCallback, failedCallback, userContext) {
/// <param name="PlayerId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'ReceiveLiveNotification',false,{PlayerId:PlayerId},succeededCallback,failedCallback,userContext); },
DeleteMainLobbyChat:function(Id,succeededCallback, failedCallback, userContext) {
/// <param name="Id" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'DeleteMainLobbyChat',false,{Id:Id},succeededCallback,failedCallback,userContext); }}
PHWeb.RSChat.registerClass('PHWeb.RSChat',Sys.Net.WebServiceProxy);
PHWeb.RSChat._staticInstance = new PHWeb.RSChat();
PHWeb.RSChat.set_path = function(value) {
PHWeb.RSChat._staticInstance.set_path(value); }
PHWeb.RSChat.get_path = function() { 
/// <value type="String" mayBeNull="true">The service url.</value>
return PHWeb.RSChat._staticInstance.get_path();}
PHWeb.RSChat.set_timeout = function(value) {
PHWeb.RSChat._staticInstance.set_timeout(value); }
PHWeb.RSChat.get_timeout = function() { 
/// <value type="Number">The service timeout.</value>
return PHWeb.RSChat._staticInstance.get_timeout(); }
PHWeb.RSChat.set_defaultUserContext = function(value) { 
PHWeb.RSChat._staticInstance.set_defaultUserContext(value); }
PHWeb.RSChat.get_defaultUserContext = function() { 
/// <value mayBeNull="true">The service default user context.</value>
return PHWeb.RSChat._staticInstance.get_defaultUserContext(); }
PHWeb.RSChat.set_defaultSucceededCallback = function(value) { 
 PHWeb.RSChat._staticInstance.set_defaultSucceededCallback(value); }
PHWeb.RSChat.get_defaultSucceededCallback = function() { 
/// <value type="Function" mayBeNull="true">The service default succeeded callback.</value>
return PHWeb.RSChat._staticInstance.get_defaultSucceededCallback(); }
PHWeb.RSChat.set_defaultFailedCallback = function(value) { 
PHWeb.RSChat._staticInstance.set_defaultFailedCallback(value); }
PHWeb.RSChat.get_defaultFailedCallback = function() { 
/// <value type="Function" mayBeNull="true">The service default failed callback.</value>
return PHWeb.RSChat._staticInstance.get_defaultFailedCallback(); }
PHWeb.RSChat.set_path("/RSChat.asmx");
PHWeb.RSChat.HelloWorld= function(onSuccess,onFailed,userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
PHWeb.RSChat._staticInstance.HelloWorld(onSuccess,onFailed,userContext); }
PHWeb.RSChat.ReceiveLastMessages= function(player_id,lastid,onSuccess,onFailed,userContext) {
/// <param name="player_id" type="String">System.String</param>
/// <param name="lastid" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
PHWeb.RSChat._staticInstance.ReceiveLastMessages(player_id,lastid,onSuccess,onFailed,userContext); }
PHWeb.RSChat.SendMessage= function(player_id,message,onSuccess,onFailed,userContext) {
/// <param name="player_id" type="String">System.String</param>
/// <param name="message" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
PHWeb.RSChat._staticInstance.SendMessage(player_id,message,onSuccess,onFailed,userContext); }
PHWeb.RSChat.ReceiveChallengeLastMessages= function(challengeid,player_id,lastid,onSuccess,onFailed,userContext) {
/// <param name="challengeid" type="String">System.String</param>
/// <param name="player_id" type="String">System.String</param>
/// <param name="lastid" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
PHWeb.RSChat._staticInstance.ReceiveChallengeLastMessages(challengeid,player_id,lastid,onSuccess,onFailed,userContext); }
PHWeb.RSChat.sendchallengemessage= function(player_id,gameid,chid,message,onSuccess,onFailed,userContext) {
/// <param name="player_id" type="String">System.String</param>
/// <param name="gameid" type="String">System.String</param>
/// <param name="chid" type="String">System.String</param>
/// <param name="message" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
PHWeb.RSChat._staticInstance.sendchallengemessage(player_id,gameid,chid,message,onSuccess,onFailed,userContext); }
PHWeb.RSChat.ReceiveGameLobbyLastMessages= function(player_id,game_id,console_id,lastid,onSuccess,onFailed,userContext) {
/// <param name="player_id" type="String">System.String</param>
/// <param name="game_id" type="String">System.String</param>
/// <param name="console_id" type="String">System.String</param>
/// <param name="lastid" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
PHWeb.RSChat._staticInstance.ReceiveGameLobbyLastMessages(player_id,game_id,console_id,lastid,onSuccess,onFailed,userContext); }
PHWeb.RSChat.sendgamelobbymessage= function(player_id,gameid,console_id,message,onSuccess,onFailed,userContext) {
/// <param name="player_id" type="String">System.String</param>
/// <param name="gameid" type="String">System.String</param>
/// <param name="console_id" type="String">System.String</param>
/// <param name="message" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
PHWeb.RSChat._staticInstance.sendgamelobbymessage(player_id,gameid,console_id,message,onSuccess,onFailed,userContext); }
PHWeb.RSChat.ReceiveTournamentLastMessages= function(player_id,tournamentid,lastid,onSuccess,onFailed,userContext) {
/// <param name="player_id" type="String">System.String</param>
/// <param name="tournamentid" type="String">System.String</param>
/// <param name="lastid" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
PHWeb.RSChat._staticInstance.ReceiveTournamentLastMessages(player_id,tournamentid,lastid,onSuccess,onFailed,userContext); }
PHWeb.RSChat.sendtournamentmessage= function(player_id,tournamentid,message,onSuccess,onFailed,userContext) {
/// <param name="player_id" type="String">System.String</param>
/// <param name="tournamentid" type="String">System.String</param>
/// <param name="message" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
PHWeb.RSChat._staticInstance.sendtournamentmessage(player_id,tournamentid,message,onSuccess,onFailed,userContext); }
PHWeb.RSChat.CheckPlayerName= function(text,onSuccess,onFailed,userContext) {
/// <param name="text" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
PHWeb.RSChat._staticInstance.CheckPlayerName(text,onSuccess,onFailed,userContext); }
PHWeb.RSChat.ReceiveInstantMessage= function(PlayerId,onSuccess,onFailed,userContext) {
/// <param name="PlayerId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
PHWeb.RSChat._staticInstance.ReceiveInstantMessage(PlayerId,onSuccess,onFailed,userContext); }
PHWeb.RSChat.ReceiveLiveNotification= function(PlayerId,onSuccess,onFailed,userContext) {
/// <param name="PlayerId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
PHWeb.RSChat._staticInstance.ReceiveLiveNotification(PlayerId,onSuccess,onFailed,userContext); }
PHWeb.RSChat.DeleteMainLobbyChat= function(Id,onSuccess,onFailed,userContext) {
/// <param name="Id" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
PHWeb.RSChat._staticInstance.DeleteMainLobbyChat(Id,onSuccess,onFailed,userContext); }
